Monthly Archives: March 2016

knole Prototype #1a – The BOD Architecture

This is a cross-post from Rob Sherman’s blog about the ongoing development of his practice-based PhD Project knole, investigating the application of the principles of artificial intelligence to interactive storytelling.



I’ve just released another prototype of knole‘s titular landscape god, but there is nothing new for you to see. It still just sits on its own neck and watches, breathing and blinking slowly, and I still question whether or not a god even should breathe. My placeholding art is still holding the place, though hopefully I will soon feel confident enough to show some other concepts; many people to whom I’ve shown it even like the clean lines and demarcated, symbolic biology, and feel that I should keep it that simple and abstract throughout. This would certainly irrigate my theories (cribbed from others) concerning the power of human imaginative abstraction, and significantly lower my workload.

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